STAFF RECRUITMENT

Plutonization is a Hong Kong studio of motorsport design and CG modeling. We assemble local teenagers who have a passion towards cars and the related industries to promote car racing.

We are a dedicated team with drive, passion and creativity, who possess thorough knowledge of cars, racing and computer graphics.

If you are interested in joining the team. Please send in your portfolio and resume to info@rev2vertex.com. List the roles you are applying for from one of the roles below.

As our in-house game environment artist, you are to build optimized real-time environment assets for our game production that features both urban and rural environments. Ideal candidates are efficient 3D modelers with an understanding of game workflow such as building low-poly 3D models from photo references, 2D maps and 3D data. In addition, they should also know how to prepare optimized realistic textures for real-time PBR rendering. Fresh graduates are welcome for this position.

responsibilities

  • Building highly accurate 3D models of all kinds according to references
  • Making 2D texture atlas, trim sheets according to references for real-time rendering

Qualifications

  • Bachelor degree or higher diploma in Game Development, Animation or the equivalent in experience
  • Thorough understanding of 3D modeling for games, such as topology, UV, vertex normal, texturing baking, texture mapping, instancing etc.
  • Being able to build accurate 3D models with the use of perspective matching
  • Excellent 3D modeling skills in at least one 3D package (Houdini is preferred)
  • A good understanding of at least one game engine (Unity is preferred)
  • Being able to work efficiently with Photoshop and Substance Painter for texturing

Bonus Requirements

  • Being able to work efficiently with Houdini
  • An excellent understanding of procedural modeling and 3D modeling in Houdini
  • A good command in Python for Houdini
  • A good command in C# and Unity
  • An excellent understanding of shader development and efficient shading for games
  • A good understanding of game environment optimization
  • Experiences of production pipeline automation
  • Experiences working with geospatial data

As the 3D Car Artist, you are responsible for making highly accurate 3D polygonal car models of different tiers of car that fit our technical needs. You will be responsible for the full production of a game-ready car, from collecting references, 3D modeling, UVing, modding parts, to LOD creations. You will be working with the Car Lead to produce full real-time car models that look good from far away and up close.

responsibilities

  • Producing 3D car models and related parts that are suitable for games
  • UV 3D car models according to specific technical guides
  • Generating LODs of cars for optimizing the performance
  • Producing excellent materials for a variety of cars that look good from far away and up close and in fast motion
  • Meeting deadlines

Qualifications

  • Bachelor degree or higher diploma in Game Development, Animation or related field
  • Solid working experiences in car production for games
  • Excellent knowledge of the anatomy of a car
  • Excellent knowledge of car design
  • Understanding of real-time rendering techniques with performance in mind
  • Understanding of car material creation for games
  • Understanding of 3D modeling and rendering for games
  • An excellent artistic eye

Bonus Requirements

  • Being able to design concept cars
  • Being able to race conversions

responsibilities

  • Working with Lead Programmer to implement game features according to game design
  • Write compatible code that works well with existing proprietary physics model
  • Communicating with QA tester to debug

Qualifications

  • Bachelor degree or higher diploma in Computer Science, Interactive Design, Game Development or the equivalent in experience
  • A thorough understanding of Unity scripting API
  • Deep knowledge of how to make a racing game from scratch
  • Experience in game development (preferably in PC platform)
  • Being able to write human-readable, clean and reusable code
  • Strong communication skills
  • Self-discipline
  • Basic understanding of cars and racing